Yesterday I was helping a student make a Pokémon Go style game mechanic.
Flicking balls to catch creatures. Using the built in physics engine in Fusion it really wasn’t too hard to do.
So I thought I’d share a tutorial with you!
It’s a novice tutorial not for beginners, Newbies try APPril www.impactgamers.net/appril
SORRY about the LOUD start
Try it online.
The source files for you to try