Impact Gamers

inspiring makers

BIG EVENT 23 May 2015 11-3pm

Not happy with out 15″ or 20″ arcade monitors we wanna go Biiiiiggggggg. As pas of the “SHOWING OUR WORK” aspect of Impact gamers we’re planning an public showcase on May 23rd on Bradford’s Big screen City Park. Checkout our kickstarter campaign

Long time no update – Table Top

The table top arcade machine (Asus eee 701 pc broken screen/15″ multimedia monitor/arcade usb controller/1 ft LED light) is up and running.  Just need to add a nice marquee (title to go infront of light)  Well done all the guys who help cut, drill and spray.

What makes a good game?

Found a nice write up here, mainly suitable for non-arcade games… http://serc.carleton.edu/introgeo/games/goodgame.html Continuous Challenge Interesting Storyline Flexibility Immediate, useful rewards Combining Fun and Realism

Programming now on the curriculum for Primary Schools

New curriculum updates from the government… Key Stage 1 Pupils should be taught to: understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions write and test simple programs use logical reasoning to predict the behaviour of simple programs organise, store, manipulate and retrieve data in a…

MMF2 has become Fusion 2.5

So Multimedia Fusion 2 has been upgraded to an easier-to-say Fusion 2.5. And has a free version, download it now. With it comes some GUI (Graphical User Interface) improvements, but also with some fancy-dancy physics engines. So it allow for some very cool angry bird style movements… tutorials on youtube…https://www.youtube.com/watch?v=3ebpJRHN1Bw… he has a great voice!

Aaaaaa’s to avoid

The 6 A’s from Adam Butcher on what can stop you finishing making a game Ambition – don’t try too be too complex, keep to one idea Absolutely no idea – Know most of what you need to do before you start All those graphics – Simple small graphics make faster games Ageing – Taking too long, means you always…

Format thinking

When designing games your first though needs to be what format it’ll be played on. No point having keyboard input if your going to play on an arcade machine No point having multiple key presses if it’s going to work across the range of touch screen device out there. No point building in lots of FMV (full motion video) for…