Impact Gamers

inspiring makers

Schools Grants – British Science Week 2023

Complete the process by Monday 7th November 2022!

If you are community group click here

British Science Week are giving out grants of up to £300 (Kick Start Grant) to get your school to engage with science at a special event you put on during British Science Week 10-29 March 2023.

We’re here to help Bradford/Halifax/Leeds/Wakefield primary schools book in some exciting coding or science of games related sessions with our BAFTA award winning team.

What you need to apply:

  • Have a school with 30% or more of the students eligible for pupil premium or from ethnic minority backgrounds (Those not self described as white-British)
  • Permission from your Head/Manager
  • Know the date you’d like to run the event (Between 10-29 March 2023)
  • Email us info@impactgamers.net to let us know what date to reserve for you or for any help.
  • Chose what you want to do from the options below (or use another provider).
  • Have your school’s bank account name, account number and sort code.
  • Take 5 minutes to fill in the online form
  • Complete the process by Monday 7th November 2022!

Here’s how you do it:

  • Chose your activity from ours below (or another provider)
  • Fill in the form at https://www.tfaforms.com/4831643
  • Relax and await to hear if you are successful in the coming month

Here’s an older video from 2020 on how to fill out the form

Options

All these options you choose will need to fit between 9-5pm on your chosen date. All these sessions can be used as starter sessions for courses of coding, contact us for bespoke pricing. info@impactgamers.net


Brief History of Video Games Show – In Person or Online Live

event description

  • A 45-60 minute long live interactive show for KS2 students, can be multiple classes at once.
  • Looking back from 1958 to the first video game to today. Looking at the science that allowed games to become as realistic as they are today.
  • Covering topics from the science of old TVs, binary numbers, memory storage, science of light, 3D depth perception and the eye.
  • The show also comes with follow up resources for a whole school year group and teacher resources for leading further sessions.

objectives

  • AUDIENCE: All children attending will engage in the activity as it is part of their school day
  • HOW IT WILL ENGAGE: Presented in a children’s game show style the audience participation is key a part of the engagement.  The use of video games as a theme also helps engagement of the students.
  • HOW IT WILL IMPACT: The show gets students to understand the problem solving approach that video games had to rely on through the ages.
  • CHALLENGING SCIENCE ATTITUDES/STEREOTYPES: Shows how scientists are not just in labs and can use their maths skills to create artwork and entertainment (in the form of games)

(Requirements: Hall space, or Zoom account for online version)

contingency plan

  • Event can be rescheduled to fit within British science week
  • Event can be changed to an online interactive stream
  • If rescheduling and stream is impossible, then work booklets and video resources can be sent to the school

Cost options
Hiring Impact Gamers for 1 show for up to 2 classes or livestream for many classes £250 (includes 6 follow up session resources for year group)
Hiring Impact Gamers for 1 larger show for up to 6 classes at once in person £300 (includes 6 follow up session resources for year group)

 


r081N – wants to be a human

 

event description

  • A fun, quirky session teaching the principles of coding a solution. Helping a disowned robot make some human friends.
  • Breaking down what algorithms are and how different components can join together to form a function.
  • The workshop also comes with follow up resources for a whole school year group and teacher resources for leading a further 6 sessions.

objectives

  • AUDIENCE: All children attending will engage in the activity as it is part of their school day
  • HOW IT WILL ENGAGE: The robot character r081N allows students to bring empathy and humor into writing code. Using physical tiles along with computer input allows both visual and tactile learners to benefit and engage more.
  • HOW IT WILL IMPACT: The narrative that r081N travels along helps the character become likable and with relatable situations it helps the students remember the session and lessons learnt.
  • CHALLENGING SCIENCE ATTITUDES/STEREOTYPES: Stops programming seen as a purely mathematical process. Helps them understand the human brain is more advanced and adaptable than a computer.

(Requirements: Projector or smart screen. We will provide all equipment for the session.)

contingency plan

  • Event can be rescheduled to fit within British science week
  • Event can be changed to an online interactive stream and resources sent over to school
  • If rescheduling and stream is impossible, then work booklets and video resources can be sent to the school

Cost options (Choose one)-

Hiring Impact Gamers for 1 session £200 (includes 6 follow up session resources for year group)

Hiring Impact Gamers for 2 sessions / 2 classes  (that follow on same day) £300 (includes 6 follow up session resources for year group)


Squish the Glitch – Interactive Online Stream

event description

  • Upto 3 x 45-60 minute long sessions for KS2 students with the class leading the choices and directions on bug testing a game.
  • Looking at coping with problems and thinking through solutions
  • Looking at what programming/coding is, and how a computer runs code
  • The session also comes with follow up resources for a whole school year group and teacher resources for leading a further 6 sessions.

objectives

  • AUDIENCE: All children attending will engage in the activity as it is part of their school day
  • HOW IT WILL ENGAGE: Students will play the part of QA/Game testers, analysing the code and making suggestions for updates. The regular game playing aspect keeps many students focused who might otherwise disengage.
  • HOW IT WILL IMPACT: The show gets students to understand the problem solving approach programmers have to undertake and that it can be used as a real world skill. 
  • CHALLENGING SCIENCE ATTITUDES/STEREOTYPES: Shows how game design contains many different scientific disciplines (maths/computing/physics) that are used in many ways.

(Requirements: Projector or smart screen. We will provide all equipment for the session.)

contingency plan

  • Event can be rescheduled to fit within British science week
  • If rescheduling and stream is impossible, then work booklets and video resources can be sent to the school

Cost options (Choose one)-

Hiring Impact Gamers for 1 session £150 (includes 6 follow up session resources for year group)

Hiring Impact Gamers for 3 sessions / 3 classes  (that follow on same day) £300 (includes 6 follow up session resources for year group)